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Class RiotApiConfig

Inheritance
System.Object
RiotApiConfig
Implements
IRiotApiConfig
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: MingweiSamuel.Camille
Assembly: Camille.dll
Syntax
public class RiotApiConfig : IRiotApiConfig

Properties

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ApiKey

Riot Games API key.

Declaration
public string ApiKey { get; }
Property Value
Type Description
System.String
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ConcurrentInstanceFactor

Multiplier for using concurrent instances. For example, use 0.25 for 4 concurrent instances equally spread.

Declaration
public float ConcurrentInstanceFactor { get; }
Property Value
Type Description
System.Single
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MaxConcurrentRequests

Maximum number of concurrent requests allowed.

Declaration
public int MaxConcurrentRequests { get; }
Property Value
Type Description
System.Int32
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OverheadFactor

Overhead factor to reduce the chance 429s due to network noise.

Declaration
public float OverheadFactor { get; }
Property Value
Type Description
System.Single
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Retries

Number of times to retry a failed request (zero for no retries).

Declaration
public int Retries { get; }
Property Value
Type Description
System.Int32
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TokenBucketFactory

Factory for creating temporal buckets.

Declaration
public TokenBucketFactory TokenBucketFactory { get; }
Property Value
Type Description
TokenBucketFactory

Implements

IRiotApiConfig
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