Class ChampionMastery
ChampionMastery data object. This class is automatically generated.
This object contains single Champion Mastery information for player and champion combination.
Inheritance
System.Object
ChampionMastery
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: Camille.RiotGames.dll
Syntax
public class ChampionMastery
Constructors
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ChampionMastery()
Declaration
Properties
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_AdditionalProperties
Contains any extra JSON properties that did not map to fields.
Declaration
[JsonExtensionData]
public Dictionary<string, object> _AdditionalProperties { get; set; }
Property Value
Type |
Description |
System.Collections.Generic.Dictionary<System.String, System.Object> |
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ChampionId
Champion ID for this entry.
Declaration
[JsonPropertyName("championId")]
public Enums.Champion ChampionId { get; set; }
Property Value
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ChampionLevel
Champion level for specified player and champion combination.
Declaration
[JsonPropertyName("championLevel")]
public int ChampionLevel { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ChampionPoints
Total number of champion points for this player and champion combination - they are used to determine championLevel.
Declaration
[JsonPropertyName("championPoints")]
public int ChampionPoints { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ChampionPointsSinceLastLevel
Number of points earned since current level has been achieved.
Declaration
[JsonPropertyName("championPointsSinceLastLevel")]
public long ChampionPointsSinceLastLevel { get; set; }
Property Value
Type |
Description |
System.Int64 |
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ChampionPointsUntilNextLevel
Number of points needed to achieve next level. Zero if player reached maximum champion level for this champion.
Declaration
[JsonPropertyName("championPointsUntilNextLevel")]
public long ChampionPointsUntilNextLevel { get; set; }
Property Value
Type |
Description |
System.Int64 |
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ChampionSeasonMilestone
Declaration
[JsonPropertyName("championSeasonMilestone")]
public int ChampionSeasonMilestone { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ChestGranted
Is chest granted for this champion or not in current season.
Declaration
[JsonPropertyName("chestGranted")]
public bool? ChestGranted { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Boolean> |
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LastPlayTime
Last time this champion was played by this player - in Unix milliseconds time format.
Declaration
[JsonPropertyName("lastPlayTime")]
public long LastPlayTime { get; set; }
Property Value
Type |
Description |
System.Int64 |
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MarkRequiredForNextLevel
Declaration
[JsonPropertyName("markRequiredForNextLevel")]
public int MarkRequiredForNextLevel { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MilestoneGrades
Declaration
[JsonPropertyName("milestoneGrades")]
public string[] MilestoneGrades { get; set; }
Property Value
Type |
Description |
System.String[] |
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NextSeasonMilestone
Declaration
[JsonPropertyName("nextSeasonMilestone")]
public NextSeasonMilestones NextSeasonMilestone { get; set; }
Property Value
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Puuid
Player Universal Unique Identifier. Exact length of 78 characters. (Encrypted)
Declaration
[JsonPropertyName("puuid")]
public string Puuid { get; set; }
Property Value
Type |
Description |
System.String |
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TokensEarned
The token earned for this champion at the current championLevel. When the championLevel is advanced the tokensEarned resets to 0.
Declaration
[JsonPropertyName("tokensEarned")]
public int TokensEarned { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
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Overrides
System.Object.ToString()