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Class Player

Player data object. This class is automatically generated.

Inheritance
System.Object
Player
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Camille.RiotGames.ClashV1
Assembly: Camille.RiotGames.dll
Syntax
public class Player

Constructors

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Player()

Declaration
public Player()

Properties

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_AdditionalProperties

Contains any extra JSON properties that did not map to fields.

Declaration
[JsonExtensionData]
public Dictionary<string, object> _AdditionalProperties { get; set; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.Object>
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Position

(Legal values: UNSELECTED, FILL, TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY)

Declaration
[JsonPropertyName("position")]
public string Position { get; set; }
Property Value
Type Description
System.String
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Puuid

Declaration
[JsonPropertyName("puuid")]
public string Puuid { get; set; }
Property Value
Type Description
System.String
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Role

(Legal values: CAPTAIN, MEMBER)

Declaration
[JsonPropertyName("role")]
public string Role { get; set; }
Property Value
Type Description
System.String
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SummonerId

Declaration
[JsonPropertyName("summonerId")]
public string SummonerId { get; set; }
Property Value
Type Description
System.String
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TeamId

Declaration
[JsonPropertyName("teamId")]
public string TeamId { get; set; }
Property Value
Type Description
System.String

Methods

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ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
System.Object.ToString()
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