Class Player
Player data object. This class is automatically generated.
Inheritance
System.Object
Player
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Camille.RiotGames.ClashV1
Assembly: Camille.RiotGames.dll
Syntax
public class Player
Constructors
| Improve this Doc View SourcePlayer()
Declaration
public Player()
Properties
| Improve this Doc View Source_AdditionalProperties
Contains any extra JSON properties that did not map to fields.
Declaration
[JsonExtensionData]
public Dictionary<string, object> _AdditionalProperties { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, System.Object> |
Position
(Legal values: UNSELECTED, FILL, TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY)
Declaration
[JsonPropertyName("position")]
public string Position { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Puuid
Declaration
[JsonPropertyName("puuid")]
public string Puuid { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Role
(Legal values: CAPTAIN, MEMBER)
Declaration
[JsonPropertyName("role")]
public string Role { get; set; }
Property Value
Type | Description |
---|---|
System.String |
SummonerId
Declaration
[JsonPropertyName("summonerId")]
public string SummonerId { get; set; }
Property Value
Type | Description |
---|---|
System.String |
TeamId
Declaration
[JsonPropertyName("teamId")]
public string TeamId { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Methods
| Improve this Doc View SourceToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.Object.ToString()