Class Participant
Participant data object. This class is automatically generated.
Inheritance
System.Object
Participant
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: Camille.RiotGames.dll
Syntax
Constructors
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Participant()
Declaration
Properties
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_AdditionalProperties
Contains any extra JSON properties that did not map to fields.
Declaration
[JsonExtensionData]
public Dictionary<string, object> _AdditionalProperties { get; set; }
Property Value
Type |
Description |
System.Collections.Generic.Dictionary<System.String, System.Object> |
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AllInPings
Declaration
[JsonPropertyName("allInPings")]
public int? AllInPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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AssistMePings
Declaration
[JsonPropertyName("assistMePings")]
public int? AssistMePings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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Assists
Declaration
[JsonPropertyName("assists")]
public int Assists { get; set; }
Property Value
Type |
Description |
System.Int32 |
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BaitPings
Declaration
[JsonPropertyName("baitPings")]
public int? BaitPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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BaronKills
Declaration
[JsonPropertyName("baronKills")]
public int BaronKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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BasicPings
Declaration
[JsonPropertyName("basicPings")]
public int? BasicPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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BountyLevel
Declaration
[JsonPropertyName("bountyLevel")]
public int? BountyLevel { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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Challenges
Declaration
[JsonPropertyName("challenges")]
public Challenges Challenges { get; set; }
Property Value
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ChampExperience
Declaration
[JsonPropertyName("champExperience")]
public int ChampExperience { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ChampionId
Prior to patch 11.4, on Feb 18th, 2021, this field returned invalid championIds. We recommend determining the champion based on the championName field for matches played prior to patch 11.4.
Declaration
[JsonPropertyName("championId")]
public Enums.Champion ChampionId { get; set; }
Property Value
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ChampionName
Declaration
[JsonPropertyName("championName")]
public string ChampionName { get; set; }
Property Value
Type |
Description |
System.String |
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This field is currently only utilized for Kayn's transformations. (Legal values: 0 - None, 1 - Slayer, 2 - Assassin)
Declaration
[JsonPropertyName("championTransform")]
public int ChampionTransform { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ChampLevel
Declaration
[JsonPropertyName("champLevel")]
public int ChampLevel { get; set; }
Property Value
Type |
Description |
System.Int32 |
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CommandPings
Blue generic ping (ALT+click)
Declaration
[JsonPropertyName("commandPings")]
public int? CommandPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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ConsumablesPurchased
Declaration
[JsonPropertyName("consumablesPurchased")]
public int ConsumablesPurchased { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DamageDealtToBuildings
Declaration
[JsonPropertyName("damageDealtToBuildings")]
public int? DamageDealtToBuildings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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DamageDealtToObjectives
Declaration
[JsonPropertyName("damageDealtToObjectives")]
public int DamageDealtToObjectives { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DamageDealtToTurrets
Declaration
[JsonPropertyName("damageDealtToTurrets")]
public int DamageDealtToTurrets { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DamageSelfMitigated
Declaration
[JsonPropertyName("damageSelfMitigated")]
public int DamageSelfMitigated { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DangerPings
Declaration
[JsonPropertyName("dangerPings")]
public int? DangerPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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Deaths
Declaration
[JsonPropertyName("deaths")]
public int Deaths { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DetectorWardsPlaced
Declaration
[JsonPropertyName("detectorWardsPlaced")]
public int DetectorWardsPlaced { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DoubleKills
Declaration
[JsonPropertyName("doubleKills")]
public int DoubleKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DragonKills
Declaration
[JsonPropertyName("dragonKills")]
public int DragonKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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EligibleForProgression
Declaration
[JsonPropertyName("eligibleForProgression")]
public bool? EligibleForProgression { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Boolean> |
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EnemyMissingPings
Declaration
[JsonPropertyName("enemyMissingPings")]
public int? EnemyMissingPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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EnemyVisionPings
Declaration
[JsonPropertyName("enemyVisionPings")]
public int? EnemyVisionPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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FirstBloodAssist
Declaration
[JsonPropertyName("firstBloodAssist")]
public bool FirstBloodAssist { get; set; }
Property Value
Type |
Description |
System.Boolean |
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FirstBloodKill
Declaration
[JsonPropertyName("firstBloodKill")]
public bool FirstBloodKill { get; set; }
Property Value
Type |
Description |
System.Boolean |
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FirstTowerAssist
Declaration
[JsonPropertyName("firstTowerAssist")]
public bool FirstTowerAssist { get; set; }
Property Value
Type |
Description |
System.Boolean |
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FirstTowerKill
Declaration
[JsonPropertyName("firstTowerKill")]
public bool FirstTowerKill { get; set; }
Property Value
Type |
Description |
System.Boolean |
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GameEndedInEarlySurrender
This is an offshoot of the OneStone challenge. The code checks if a spell with the same instance ID does the final point of damage to at least 2 Champions. It doesn't matter if they're enemies, but you cannot hurt your friends.
Declaration
[JsonPropertyName("gameEndedInEarlySurrender")]
public bool GameEndedInEarlySurrender { get; set; }
Property Value
Type |
Description |
System.Boolean |
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GameEndedInSurrender
Declaration
[JsonPropertyName("gameEndedInSurrender")]
public bool GameEndedInSurrender { get; set; }
Property Value
Type |
Description |
System.Boolean |
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GetBackPings
Yellow circle with horizontal line
Declaration
[JsonPropertyName("getBackPings")]
public int? GetBackPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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GoldEarned
Declaration
[JsonPropertyName("goldEarned")]
public int GoldEarned { get; set; }
Property Value
Type |
Description |
System.Int32 |
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GoldSpent
Declaration
[JsonPropertyName("goldSpent")]
public int GoldSpent { get; set; }
Property Value
Type |
Description |
System.Int32 |
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HoldPings
Declaration
[JsonPropertyName("holdPings")]
public int? HoldPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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IndividualPosition
Both individualPosition and teamPosition are computed by the game server and are different versions of the most likely position played by a player. The individualPosition is the best guess for which position the player actually played in isolation of anything else. The teamPosition is the best guess for which position the player actually played if we add the constraint that each team must have one top player, one jungle, one middle, etc. Generally the recommendation is to use the teamPosition field over the individualPosition field.
Declaration
[JsonPropertyName("individualPosition")]
public string IndividualPosition { get; set; }
Property Value
Type |
Description |
System.String |
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InhibitorKills
Declaration
[JsonPropertyName("inhibitorKills")]
public int InhibitorKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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InhibitorsLost
Declaration
[JsonPropertyName("inhibitorsLost")]
public int? InhibitorsLost { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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InhibitorTakedowns
Declaration
[JsonPropertyName("inhibitorTakedowns")]
public int? InhibitorTakedowns { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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Item0
Declaration
[JsonPropertyName("item0")]
public int Item0 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Item1
Declaration
[JsonPropertyName("item1")]
public int Item1 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Item2
Declaration
[JsonPropertyName("item2")]
public int Item2 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Item3
Declaration
[JsonPropertyName("item3")]
public int Item3 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Item4
Declaration
[JsonPropertyName("item4")]
public int Item4 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Item5
Declaration
[JsonPropertyName("item5")]
public int Item5 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Item6
Declaration
[JsonPropertyName("item6")]
public int Item6 { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ItemsPurchased
Declaration
[JsonPropertyName("itemsPurchased")]
public int ItemsPurchased { get; set; }
Property Value
Type |
Description |
System.Int32 |
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KillingSprees
Declaration
[JsonPropertyName("killingSprees")]
public int KillingSprees { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Kills
Declaration
[JsonPropertyName("kills")]
public int Kills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Lane
Declaration
[JsonPropertyName("lane")]
public string Lane { get; set; }
Property Value
Type |
Description |
System.String |
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LargestCriticalStrike
Declaration
[JsonPropertyName("largestCriticalStrike")]
public int LargestCriticalStrike { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LargestKillingSpree
Declaration
[JsonPropertyName("largestKillingSpree")]
public int LargestKillingSpree { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LargestMultiKill
Declaration
[JsonPropertyName("largestMultiKill")]
public int LargestMultiKill { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LongestTimeSpentLiving
Declaration
[JsonPropertyName("longestTimeSpentLiving")]
public int LongestTimeSpentLiving { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MagicDamageDealt
Declaration
[JsonPropertyName("magicDamageDealt")]
public int MagicDamageDealt { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MagicDamageDealtToChampions
Declaration
[JsonPropertyName("magicDamageDealtToChampions")]
public int MagicDamageDealtToChampions { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MagicDamageTaken
Declaration
[JsonPropertyName("magicDamageTaken")]
public int MagicDamageTaken { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Missions
Declaration
[JsonPropertyName("missions")]
public Missions Missions { get; set; }
Property Value
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NeedVisionPings
Declaration
[JsonPropertyName("needVisionPings")]
public int? NeedVisionPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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NeutralMinionsKilled
neutralMinionsKilled = mNeutralMinionsKilled, which is incremented on kills of kPet and kJungleMonster
Declaration
[JsonPropertyName("neutralMinionsKilled")]
public int NeutralMinionsKilled { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NexusKills
Declaration
[JsonPropertyName("nexusKills")]
public int NexusKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NexusLost
Declaration
[JsonPropertyName("nexusLost")]
public int? NexusLost { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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NexusTakedowns
Declaration
[JsonPropertyName("nexusTakedowns")]
public int? NexusTakedowns { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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ObjectivesStolen
Declaration
[JsonPropertyName("objectivesStolen")]
public int ObjectivesStolen { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ObjectivesStolenAssists
Declaration
[JsonPropertyName("objectivesStolenAssists")]
public int ObjectivesStolenAssists { get; set; }
Property Value
Type |
Description |
System.Int32 |
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OnMyWayPings
Blue arrow pointing at ground
Declaration
[JsonPropertyName("onMyWayPings")]
public int? OnMyWayPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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ParticipantId
Declaration
[JsonPropertyName("participantId")]
public int ParticipantId { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PentaKills
Declaration
[JsonPropertyName("pentaKills")]
public int PentaKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Perks
Declaration
[JsonPropertyName("perks")]
public Perks Perks { get; set; }
Property Value
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PhysicalDamageDealt
Declaration
[JsonPropertyName("physicalDamageDealt")]
public int PhysicalDamageDealt { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PhysicalDamageDealtToChampions
Declaration
[JsonPropertyName("physicalDamageDealtToChampions")]
public int PhysicalDamageDealtToChampions { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PhysicalDamageTaken
Declaration
[JsonPropertyName("physicalDamageTaken")]
public int PhysicalDamageTaken { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Placement
Declaration
[JsonPropertyName("placement")]
public int? Placement { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerAugment1
Declaration
[JsonPropertyName("playerAugment1")]
public int? PlayerAugment1 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerAugment2
Declaration
[JsonPropertyName("playerAugment2")]
public int? PlayerAugment2 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerAugment3
Declaration
[JsonPropertyName("playerAugment3")]
public int? PlayerAugment3 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerAugment4
Declaration
[JsonPropertyName("playerAugment4")]
public int? PlayerAugment4 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerAugment5
Declaration
[JsonPropertyName("playerAugment5")]
public int? PlayerAugment5 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerAugment6
Declaration
[JsonPropertyName("playerAugment6")]
public int? PlayerAugment6 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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PlayerScore0
Declaration
[JsonPropertyName("playerScore0")]
public float? PlayerScore0 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore1
Declaration
[JsonPropertyName("playerScore1")]
public float? PlayerScore1 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore10
Declaration
[JsonPropertyName("playerScore10")]
public float? PlayerScore10 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore11
Declaration
[JsonPropertyName("playerScore11")]
public float? PlayerScore11 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore2
Declaration
[JsonPropertyName("playerScore2")]
public float? PlayerScore2 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore3
Declaration
[JsonPropertyName("playerScore3")]
public float? PlayerScore3 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore4
Declaration
[JsonPropertyName("playerScore4")]
public float? PlayerScore4 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore5
Declaration
[JsonPropertyName("playerScore5")]
public float? PlayerScore5 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore6
Declaration
[JsonPropertyName("playerScore6")]
public float? PlayerScore6 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore7
Declaration
[JsonPropertyName("playerScore7")]
public float? PlayerScore7 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore8
Declaration
[JsonPropertyName("playerScore8")]
public float? PlayerScore8 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerScore9
Declaration
[JsonPropertyName("playerScore9")]
public float? PlayerScore9 { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Single> |
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PlayerSubteamId
Declaration
[JsonPropertyName("playerSubteamId")]
public int? PlayerSubteamId { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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ProfileIcon
Declaration
[JsonPropertyName("profileIcon")]
public int ProfileIcon { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PushPings
Declaration
[JsonPropertyName("pushPings")]
public int? PushPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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Puuid
Declaration
[JsonPropertyName("puuid")]
public string Puuid { get; set; }
Property Value
Type |
Description |
System.String |
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QuadraKills
Declaration
[JsonPropertyName("quadraKills")]
public int QuadraKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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RetreatPings
Declaration
[JsonPropertyName("retreatPings")]
public int? RetreatPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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RiotIdGameName
Declaration
[JsonPropertyName("riotIdGameName")]
public string RiotIdGameName { get; set; }
Property Value
Type |
Description |
System.String |
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RiotIdName
Deprecated, use riotIdGameName
. This field name was briefly used instead of riotIdGameName
, prior to patch 14.5.
Declaration
[JsonPropertyName("riotIdName")]
public string RiotIdName { get; set; }
Property Value
Type |
Description |
System.String |
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RiotIdTagline
Declaration
[JsonPropertyName("riotIdTagline")]
public string RiotIdTagline { get; set; }
Property Value
Type |
Description |
System.String |
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Role
Declaration
[JsonPropertyName("role")]
public string Role { get; set; }
Property Value
Type |
Description |
System.String |
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SightWardsBoughtInGame
Declaration
[JsonPropertyName("sightWardsBoughtInGame")]
public int SightWardsBoughtInGame { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Spell1Casts
Declaration
[JsonPropertyName("spell1Casts")]
public int Spell1Casts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Spell2Casts
Declaration
[JsonPropertyName("spell2Casts")]
public int Spell2Casts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Spell3Casts
Declaration
[JsonPropertyName("spell3Casts")]
public int Spell3Casts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Spell4Casts
Declaration
[JsonPropertyName("spell4Casts")]
public int Spell4Casts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SubteamPlacement
Declaration
[JsonPropertyName("subteamPlacement")]
public int? SubteamPlacement { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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Summoner1Casts
Declaration
[JsonPropertyName("summoner1Casts")]
public int Summoner1Casts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Summoner1Id
Declaration
[JsonPropertyName("summoner1Id")]
public int Summoner1Id { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Summoner2Casts
Declaration
[JsonPropertyName("summoner2Casts")]
public int Summoner2Casts { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Summoner2Id
Declaration
[JsonPropertyName("summoner2Id")]
public int Summoner2Id { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SummonerId
Declaration
[JsonPropertyName("summonerId")]
public string SummonerId { get; set; }
Property Value
Type |
Description |
System.String |
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SummonerLevel
Declaration
[JsonPropertyName("summonerLevel")]
public int SummonerLevel { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SummonerName
Declaration
[JsonPropertyName("summonerName")]
public string SummonerName { get; set; }
Property Value
Type |
Description |
System.String |
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TeamEarlySurrendered
Declaration
[JsonPropertyName("teamEarlySurrendered")]
public bool TeamEarlySurrendered { get; set; }
Property Value
Type |
Description |
System.Boolean |
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TeamId
Declaration
[JsonPropertyName("teamId")]
public Team TeamId { get; set; }
Property Value
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TeamPosition
Both individualPosition and teamPosition are computed by the game server and are different versions of the most likely position played by a player. The individualPosition is the best guess for which position the player actually played in isolation of anything else. The teamPosition is the best guess for which position the player actually played if we add the constraint that each team must have one top player, one jungle, one middle, etc. Generally the recommendation is to use the teamPosition field over the individualPosition field.
Declaration
[JsonPropertyName("teamPosition")]
public string TeamPosition { get; set; }
Property Value
Type |
Description |
System.String |
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TimeCCingOthers
Declaration
[JsonPropertyName("timeCCingOthers")]
public int TimeCCingOthers { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TimePlayed
Declaration
[JsonPropertyName("timePlayed")]
public int TimePlayed { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalAllyJungleMinionsKilled
Declaration
[JsonPropertyName("totalAllyJungleMinionsKilled")]
public int? TotalAllyJungleMinionsKilled { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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TotalDamageDealt
Declaration
[JsonPropertyName("totalDamageDealt")]
public int TotalDamageDealt { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalDamageDealtToChampions
Declaration
[JsonPropertyName("totalDamageDealtToChampions")]
public int TotalDamageDealtToChampions { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalDamageShieldedOnTeammates
Declaration
[JsonPropertyName("totalDamageShieldedOnTeammates")]
public int TotalDamageShieldedOnTeammates { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalDamageTaken
Declaration
[JsonPropertyName("totalDamageTaken")]
public int TotalDamageTaken { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalEnemyJungleMinionsKilled
Declaration
[JsonPropertyName("totalEnemyJungleMinionsKilled")]
public int? TotalEnemyJungleMinionsKilled { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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TotalHeal
Whenever positive health is applied (which translates to all heals in the game but not things like regeneration), totalHeal is incremented by the amount of health received. This includes healing enemies, jungle monsters, yourself, etc
Declaration
[JsonPropertyName("totalHeal")]
public int TotalHeal { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalHealsOnTeammates
Whenever positive health is applied (which translates to all heals in the game but not things like regeneration), totalHealsOnTeammates is incremented by the amount of health received. This is post modified, so if you heal someone missing 5 health for 100 you will get +5 totalHealsOnTeammates
Declaration
[JsonPropertyName("totalHealsOnTeammates")]
public int TotalHealsOnTeammates { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalMinionsKilled
totalMillionsKilled = mMinionsKilled, which is only incremented on kills of kTeamMinion, kMeleeLaneMinion, kSuperLaneMinion, kRangedLaneMinion and kSiegeLaneMinion
Declaration
[JsonPropertyName("totalMinionsKilled")]
public int TotalMinionsKilled { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalTimeCCDealt
Declaration
[JsonPropertyName("totalTimeCCDealt")]
public int TotalTimeCCDealt { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalTimeSpentDead
Declaration
[JsonPropertyName("totalTimeSpentDead")]
public int TotalTimeSpentDead { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TotalUnitsHealed
Declaration
[JsonPropertyName("totalUnitsHealed")]
public int TotalUnitsHealed { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TripleKills
Declaration
[JsonPropertyName("tripleKills")]
public int TripleKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TrueDamageDealt
Declaration
[JsonPropertyName("trueDamageDealt")]
public int TrueDamageDealt { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TrueDamageDealtToChampions
Declaration
[JsonPropertyName("trueDamageDealtToChampions")]
public int TrueDamageDealtToChampions { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TrueDamageTaken
Declaration
[JsonPropertyName("trueDamageTaken")]
public int TrueDamageTaken { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TurretKills
Declaration
[JsonPropertyName("turretKills")]
public int TurretKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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TurretsLost
Declaration
[JsonPropertyName("turretsLost")]
public int? TurretsLost { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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TurretTakedowns
Declaration
[JsonPropertyName("turretTakedowns")]
public int? TurretTakedowns { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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UnrealKills
Declaration
[JsonPropertyName("unrealKills")]
public int UnrealKills { get; set; }
Property Value
Type |
Description |
System.Int32 |
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VisionClearedPings
Declaration
[JsonPropertyName("visionClearedPings")]
public int? VisionClearedPings { get; set; }
Property Value
Type |
Description |
System.Nullable<System.Int32> |
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VisionScore
Declaration
[JsonPropertyName("visionScore")]
public int VisionScore { get; set; }
Property Value
Type |
Description |
System.Int32 |
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VisionWardsBoughtInGame
Declaration
[JsonPropertyName("visionWardsBoughtInGame")]
public int VisionWardsBoughtInGame { get; set; }
Property Value
Type |
Description |
System.Int32 |
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WardsKilled
Declaration
[JsonPropertyName("wardsKilled")]
public int WardsKilled { get; set; }
Property Value
Type |
Description |
System.Int32 |
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WardsPlaced
Declaration
[JsonPropertyName("wardsPlaced")]
public int WardsPlaced { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Win
Declaration
[JsonPropertyName("win")]
public bool Win { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Methods
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ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
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Overrides
System.Object.ToString()