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Class TournamentCodeParametersV5

TournamentCodeParametersV5 data object. This class is automatically generated.

Inheritance
System.Object
TournamentCodeParametersV5
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Camille.RiotGames.TournamentStubV5
Assembly: Camille.RiotGames.dll
Syntax
public class TournamentCodeParametersV5

Constructors

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TournamentCodeParametersV5()

Declaration
public TournamentCodeParametersV5()

Properties

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_AdditionalProperties

Contains any extra JSON properties that did not map to fields.

Declaration
[JsonExtensionData]
public Dictionary<string, object> _AdditionalProperties { get; set; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.Object>
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AllowedParticipants

Optional list of encrypted puuids in order to validate the players eligible to join the lobby. NOTE: We currently do not enforce participants at the team level, but rather the aggregate of teamOne and teamTwo. We may add the ability to enforce at the team level in the future.

Declaration
[JsonPropertyName("allowedParticipants")]
public string[] AllowedParticipants { get; set; }
Property Value
Type Description
System.String[]
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EnoughPlayers

Checks if allowed participants are enough to make full teams.

Declaration
[JsonPropertyName("enoughPlayers")]
public bool EnoughPlayers { get; set; }
Property Value
Type Description
System.Boolean
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MapType

The map type of the game.

(Legal values: SUMMONERS_RIFT, HOWLING_ABYSS)

Declaration
[JsonPropertyName("mapType")]
public string MapType { get; set; }
Property Value
Type Description
System.String
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Metadata

Optional string that may contain any data in any format, if specified at all. Used to denote any custom information about the game.

Declaration
[JsonPropertyName("metadata")]
public string Metadata { get; set; }
Property Value
Type Description
System.String
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PickType

The pick type of the game.

(Legal values: BLIND_PICK, DRAFT_MODE, ALL_RANDOM, TOURNAMENT_DRAFT)

Declaration
[JsonPropertyName("pickType")]
public string PickType { get; set; }
Property Value
Type Description
System.String
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SpectatorType

The spectator type of the game.

(Legal values: NONE, LOBBYONLY, ALL)

Declaration
[JsonPropertyName("spectatorType")]
public string SpectatorType { get; set; }
Property Value
Type Description
System.String
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TeamSize

The team size of the game. Valid values are 1-5.

Declaration
[JsonPropertyName("teamSize")]
public int TeamSize { get; set; }
Property Value
Type Description
System.Int32

Methods

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ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
System.Object.ToString()
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