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Class Team

Team data object. This class is automatically generated.

Inheritance
System.Object
Team
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Camille.RiotGames.ValMatchV1
Assembly: Camille.RiotGames.dll
Syntax
public class Team

Constructors

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Team()

Declaration
public Team()

Properties

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_AdditionalProperties

Contains any extra JSON properties that did not map to fields.

Declaration
[JsonExtensionData]
public Dictionary<string, object> _AdditionalProperties { get; set; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.Object>
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NumPoints

Team points scored. Number of kills in deathmatch.

Declaration
[JsonPropertyName("numPoints")]
public int NumPoints { get; set; }
Property Value
Type Description
System.Int32
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RoundsPlayed

Declaration
[JsonPropertyName("roundsPlayed")]
public int RoundsPlayed { get; set; }
Property Value
Type Description
System.Int32
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RoundsWon

Declaration
[JsonPropertyName("roundsWon")]
public int RoundsWon { get; set; }
Property Value
Type Description
System.Int32
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TeamId

This is an arbitrary string. Red and Blue in bomb modes. The puuid of the player in deathmatch.

Declaration
[JsonPropertyName("teamId")]
public string TeamId { get; set; }
Property Value
Type Description
System.String
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Won

Declaration
[JsonPropertyName("won")]
public bool Won { get; set; }
Property Value
Type Description
System.Boolean

Methods

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ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
System.Object.ToString()
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